Greg talks indie games… again!
My biggest problem with this type of manifestos is, they all end with the motto "let’s make better games", they rarely address the question "better for who?" I’m an Old Turk (almost 19 years since my first game went gold), but my list of favourite games include GTA, Call of Duty, Age of Mythology, Halo, World of Warcraft… all vey high budget games, and all considered derivative in some form.
Greg’s presentation strikes hard at this point, by not denying the value in these games, rather by emphasizing the value of other options. Great stuff there.
Another problem remains, with cheaper distribution available for cheaper games, the risk of flooding the channel is very real. Great games can still be lost in a vast sea of mediocrity. Production values, licenses and sheer marketing dollars are the way game companies have turned to in order to make our games stand out. In a flooded channel, the same problem will arise.