Inspired by the 48-hour game compo and Jari Komppa’s excellent And The Sky Is Full Of Stars, I sat down and wrote a little minigame, unimaginatively named SpacePaint. Source code included so you can have a laugh. It served as a nice learning tool for the most basic OpenGL, which I had actually never used before (go figure).
Even though the difficulty is not properly balanced, I’m quite happy about the way this strange gameplay concept worked out.
Edit: Uploaded a tweaked version with installer.
Very cool!! And quite original!!
Not too addictive tho, atleast not with me
(trace)
Updated a version with VSync and timeGetTime() which looks much smoother. On my computer, GetTickCount() is too erratic, but proper windows timing is a black art anyway.
Thanks trace
Yeah there’s a number of reasons why the game is not addictive (or even fun), but that’s what experiments are for. 