{"id":2763,"date":"2014-03-19T01:52:19","date_gmt":"2014-03-18T23:52:19","guid":{"rendered":"https:\/\/iguanademos.com\/Jare\/wp\/?p=2763"},"modified":"2014-03-25T01:39:11","modified_gmt":"2014-03-24T23:39:11","slug":"gdc-2014","status":"publish","type":"post","link":"https:\/\/iguanademos.com\/Jare\/wp\/?p=2763","title":{"rendered":"GDC 2014 Slides Compilation"},"content":{"rendered":"<p><strong>Edit<\/strong>: I think the <a href=\"http:\/\/www.gdcvault.com\/free\/gdc-14\" target=\"_blank\">GDC Vault<\/a> has been updated with all available content, so you may want to go there instead. See you next year!?<\/p>\n<p>Get&#8217;em while they&#8217;re fresh!\u00a0If you know of stuff missing here, please tell me about it on Twitter\u00a0<a href=\"https:\/\/twitter.com\/TheJare\" target=\"_blank\">@TheJare<\/a>. You can also check industry sites like <a href=\"http:\/\/www.gamasutra.com\/\" target=\"_blank\">Gamasutra<\/a>, <a href=\"http:\/\/www.polygon.com\/\" target=\"_blank\">Polygon<\/a>\u00a0or <a href=\"http:\/\/www.develop-online.net\/\" target=\"_blank\">Develop<\/a>\u00a0for ongoing coverage, and hopefully a lot of these materials will show up in the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\" target=\"_blank\">GDC Vault<\/a>\u00a0soon.<\/p>\n<p><strong>Design<\/strong><\/p>\n<ul>\n<li><a title=\"A Study in Transparency: How Board Games Matter\" href=\"http:\/\/www.designer-notes.com\/?p=777\" target=\"_blank\">A Study in Transparency: How Board Games Matter<\/a> by Soren Johnson<\/li>\n<li><a href=\"http:\/\/chesstris.com\/2014\/03\/18\/usability-lessons-from-mobile-board-game-conversions-notes-references\/\" target=\"_blank\">Usability Lessons from Mobile Board Game Conversions<\/a> by Martin Grider<\/li>\n<li><a href=\"http:\/\/www.paranoidproductions.com\/writings.html\" target=\"_blank\">Death to 3 Act Structure<\/a> by Richard Rouse III<\/li>\n<li><a href=\"http:\/\/www.slideshare.net\/ChristinaNorman\/gdc-2014-competitive-storytelling\" target=\"_blank\">Competitive Storytelling<\/a> by Christina Norman<\/li>\n<li><a href=\"http:\/\/www.gamespot.com\/videos\/narrative-legos-with-ken-levine-gdc-2014\/2300-6417876\/\" target=\"_blank\">Narrative Legos<\/a> (video) by Ken Levine<\/li>\n<li><a href=\"http:\/\/www.gamespot.com\/videos\/battlefield-4-creating-a-more-dynamic-battlefield\/2300-6417875\/\" target=\"_blank\">Battlefield 4: Creating a More Dynamic Battlefield<\/a> (video) by Linnea Harrison<\/li>\n<li><a href=\"http:\/\/www.gamespot.com\/videos\/creating-bioshock-infinite-s-elizabeth\/2300-6417846\/\" target=\"_blank\">Creating BioShock Infinite&#8217;s Elizabeth<\/a> (video) by Shawn Robertson<\/li>\n<li><a href=\"http:\/\/michelle-clough.com\/2014\/03\/24\/post-gdc-2014-week-slides-for-fewer-tifas-or-more-sephiroths-male-sexualization-in-games\/\" target=\"_blank\">Fewer Tifas, or More Sephiroths? Male Sexualization in Games<\/a> by Michelle Clough<\/li>\n<li><a href=\"http:\/\/www.raphkoster.com\/2014\/03\/24\/a-new-formalism-critical-proximity-talk\/\" target=\"_blank\">A New Formalism<\/a> by Raph Koster<\/li>\n<li><a href=\"http:\/\/blog.camposanto.com\/post\/80595747009\/i-spoke-at-the-game-developers-conference-here-in\" target=\"_blank\">Pursuing Interactive Suspension of Disbelief<\/a> by Sean Vanaman<\/li>\n<\/ul>\n<p><strong>Tech<\/strong><\/p>\n<ul>\n<li><a href=\"http:\/\/www.terathon.com\/gdc14_lengyel.pdf\" target=\"_blank\">Grassmann Algebra in Game Development<\/a> by Eric Lengyel<\/li>\n<li><a href=\"https:\/\/www.dropbox.com\/s\/q4ja88smj1l4fxj\/gdc.pdf\" target=\"_blank\">Make Programming Fun<\/a> by Phoenix Perry<\/li>\n<li><a href=\"http:\/\/www.dtecta.com\/files\/GDC14_VanDenBergen_Gino_Math_Tut.pdf\" target=\"_blank\">Math for Game Programmers: Inverse Kinematics<\/a>\u00a0by Gino van den Bergen<\/li>\n<li><a href=\"http:\/\/aras-p.info\/texts\/files\/201403-GDC_UnityPhysicallyBasedShading.pdf\" target=\"_blank\">Physically Based Shading in Unity<\/a>\u00a0(and <a href=\"http:\/\/aras-p.info\/texts\/files\/201403-GDC_UnityPhysicallyBasedShading_notes.pdf\" target=\"_blank\">notes<\/a>) by Aras Pranckevi\u010dius<\/li>\n<li><a href=\"http:\/\/www.khronos.org\/assets\/uploads\/developers\/library\/2014-gdc\/SYCL-for-OpenCL-GDC-Mar14.pdf\" target=\"_blank\">SYCL for OpenCL<\/a> by Andrew Richards<\/li>\n<li><a href=\"http:\/\/www.frostbite.com\/2014\/03\/rendering-battlefield-4-with-mantle\/\" target=\"_blank\">Rendering Battlefield 4 with Mantle<\/a> by Johan Andersson<\/li>\n<li><a href=\"http:\/\/www.slideshare.net\/ManchorKo\/dictionary-learningingames-kodraft7gdc14mathforgames\" target=\"_blank\">Dictionary Learning in Games<\/a> by Manny Ko<\/li>\n<li><a href=\"http:\/\/imgur.com\/a\/qnPph#0\" target=\"_blank\">DirectX 12 presentation<\/a> by Microsoft (clunky photos &#8211; better off reading <a href=\"http:\/\/blogs.msdn.com\/b\/directx\/archive\/2014\/03\/20\/directx-12.aspx\" target=\"_blank\">this<\/a>)<\/li>\n<li><a href=\"http:\/\/www.slideshare.net\/CassEveritt\/approaching-zero-driver-overhead\" target=\"_blank\">Approaching Zero Driver Overhead<\/a> by Cass Everitt, Graham Sellers, John McDonald and Tim Foley<\/li>\n<li><a href=\"https:\/\/www.khronos.org\/developers\/library\/2014-gdc\" target=\"_blank\">Various presentations on OpenCL, OpenGL, OpenVX<\/a> by Khronos Group<\/li>\n<li><a href=\"https:\/\/docs.google.com\/file\/d\/0B11iL4IgOgWLdFhzalpmX2kzSmM\" target=\"_blank\">Advanced Lighting Techniques in Unity<\/a> by Aras Pranckevi\u010dius, Jens Fursund and Sam Martin (Jesper Mortensen &amp; Kuba Cupisz too?)<\/li>\n<li><a href=\"http:\/\/people.mozilla.org\/~lwagner\/gdc-pres\/gdc-2014.html#\/\" target=\"_blank\">Getting Started with asm.js and Emscripten<\/a> by Alon Zakai and Luke Wagner<\/li>\n<li><a href=\"http:\/\/bartwronski.com\/publications\/\" target=\"_blank\">Assassin\u2019s Creed 4: Road to Next-gen Graphics<\/a> by Bart Wronski<\/li>\n<li><a href=\"http:\/\/www.slideshare.net\/tenpn\/practical-unit-testing-gdc-2014\" target=\"_blank\">Practical Unit Testing<\/a> by Andrew Fray<\/li>\n<li><a href=\"http:\/\/www.slideshare.net\/nateware\/gdc2014-aws-gameanalytics\" target=\"_blank\">Game Analytics with AWS<\/a> by Nate Wiger<\/li>\n<li><a href=\"http:\/\/mynameismjp.files.wordpress.com\/2014\/03\/rad_gdc_2014.pptx\" target=\"_blank\">Crafting a Next-Gen Material Pipeline for The Order:1886<\/a> by David Neubelt and Matt Pettineo<\/li>\n<li><a href=\"https:\/\/raw.githubusercontent.com\/macton\/presentation-archive\/master\/gdc14_code_clinic.pptx\" target=\"_blank\">Code Clinic: How to Write Code the Compiler can Actually Optimize<\/a> by Mike Acton<\/li>\n<li><a href=\"http:\/\/www.essentialmath.com\/GDC2014\/GDC14_frames.pdf\" target=\"_blank\">Intro to Frames, Dictionaries and K-SVD<\/a> by Jim Van Verth and Manny Ko<\/li>\n<li><a href=\"http:\/\/box2d.org\/2014\/03\/gdc-2014-physics-tutorial\/\" target=\"_blank\">Understanding Constraints<\/a>\u00a0by Erin Catto<\/li>\n<li><a href=\"https:\/\/docs.google.com\/presentation\/d\/1LbnnWyEcZrnljK2B0z9LGz6nUBjfRGRWlhWfDHyf37s\" target=\"_blank\">Exploring MLCP solvers and Featherstone<\/a> by Erwin Coumans<\/li>\n<li><a href=\"http:\/\/fr.slideshare.net\/crowdscontrol\/simple-formation-assignment-gdc-14-ai-summit\" target=\"_blank\">Simple Formation Assignment<\/a> by Cloderic Mars<\/li>\n<\/ul>\n<p><strong>Production &amp; Biz<br \/>\n<\/strong><\/p>\n<ul>\n<li><a href=\"http:\/\/vili.lehdonvirta.com\/files\/zaxb5492\/LehdonvirtaGDC14Sinkdesign.pdf\" target=\"_blank\">Economic Balancing and\u00a0Improved Monetization Through\u00a0Clever Sink Design<\/a>\u00a0by Vili Lehdonvirta<\/li>\n<li><a href=\"http:\/\/www.slideshare.net\/emily_greer\/gdc-2014-core-games-real-numbers-going-crossplatform\" target=\"_blank\">Core Games, Real Numbers: Going Cross-Platform<\/a>\u00a0by Emily Greer<\/li>\n<li><a href=\"http:\/\/www.slideshare.net\/FlurryMobile\/the-global-android-explosion-gdc-2014\" target=\"_blank\">The Global Android Explosion<\/a> by Torrey Lincoln<\/li>\n<li><a href=\"http:\/\/www.slideshare.net\/JamesLaLonde1\/gdc-2014-yodo1-keynote-how-ski-safari-become-a-chinese-hit-v2\" target=\"_blank\">How Ski Safari became a Chinese hit<\/a> by Henry Fong<\/li>\n<li><a href=\"http:\/\/www.slideshare.net\/bcpbcp\/gdc14-loc-emerging-communities-v29public2\" target=\"_blank\">Emerging Communities: a Snapshot of the Brazilian Indie Game Development Scene<\/a> by Artur Mittelbach, Arthur Protasio and Bruno Campagnolo<\/li>\n<li><a href=\"http:\/\/www.slideshare.net\/abyssi\/why-whales-sing\" target=\"_blank\">Why Whales Sing?<\/a> by Jussi Laakkonen<\/li>\n<li><a href=\"http:\/\/www.slideshare.net\/jradoff\/jon-radoff-mobilemodelslooking\" target=\"_blank\">Mobile Models: Looking Closer at LTV, CPI &amp; ROI<\/a> by Jon Radoff<\/li>\n<li><a href=\"http:\/\/steelpangolin.wordpress.com\/2014\/03\/21\/see-my-gdc-2014-slides\/\" target=\"_blank\">Building Customer Support and Loyalty<\/a> by Jeremy Ehrhardt<\/li>\n<li><a href=\"http:\/\/www.slideshare.net\/ShoMasuda\/gdc-presentation-3182014\" target=\"_blank\">The Most Effective Mobile User Acquisition Techniques<\/a> by Sho Masuda<\/li>\n<\/ul>\n<p><strong>Misc<\/strong><\/p>\n<ul>\n<li><a href=\"https:\/\/www.youtube.com\/watch?v=9uapfLNzpGM\" target=\"_blank\">Ten (rant)<\/a> (video) by Chris Hecker<\/li>\n<li><a href=\"http:\/\/www.gamespot.com\/videos\/classic-studio-postmortem-lucasfilm-games\/2300-6417836\/\" target=\"_blank\">Classic Studio Postmortem: Lucasfilm Games<\/a> (video)<\/li>\n<li><a href=\"http:\/\/www.gamespot.com\/videos\/classic-game-postmortem-shenmue\/2300-6417813\/\" target=\"_blank\">Classic Game Postmortem &#8211; Shenmue<\/a> (video) by Yu Suzuki<\/li>\n<li><a href=\"https:\/\/www.youtube.com\/watch?v=RPKaOTA4YdU\" target=\"_blank\">Meanwhile, in Japan<\/a> (video) by Kenji Inafune and Mark McDonald<\/li>\n<li><a href=\"https:\/\/docs.google.com\/document\/d\/1m17UNDc-nnA6s5LDKFCdehutw9viNFx8p-1CkH6tMws\/edit\" target=\"_blank\">Greg Costikyan&#8217;s rant<\/a> (writeup)<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Edit: I think the GDC Vault has been updated with all available content, so you may want to go there instead. See you next year!? Get&#8217;em while they&#8217;re fresh!\u00a0If you know of stuff missing here, please tell me about it &hellip; <a href=\"https:\/\/iguanademos.com\/Jare\/wp\/?p=2763\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9,11],"tags":[23,24],"class_list":["post-2763","post","type-post","status-publish","format-standard","hentry","category-development","category-games","tag-gdc","tag-slides"],"_links":{"self":[{"href":"https:\/\/iguanademos.com\/Jare\/wp\/index.php?rest_route=\/wp\/v2\/posts\/2763","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/iguanademos.com\/Jare\/wp\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/iguanademos.com\/Jare\/wp\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/iguanademos.com\/Jare\/wp\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/iguanademos.com\/Jare\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2763"}],"version-history":[{"count":10,"href":"https:\/\/iguanademos.com\/Jare\/wp\/index.php?rest_route=\/wp\/v2\/posts\/2763\/revisions"}],"predecessor-version":[{"id":2818,"href":"https:\/\/iguanademos.com\/Jare\/wp\/index.php?rest_route=\/wp\/v2\/posts\/2763\/revisions\/2818"}],"wp:attachment":[{"href":"https:\/\/iguanademos.com\/Jare\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2763"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/iguanademos.com\/Jare\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2763"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/iguanademos.com\/Jare\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2763"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}