{"id":1284,"date":"2006-11-01T01:58:00","date_gmt":"2006-11-01T01:58:00","guid":{"rendered":""},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"Jare","status":"publish","type":"post","link":"https:\/\/iguanademos.com\/Jare\/wp\/?p=1284","title":{"rendered":"Defcon"},"content":{"rendered":"<p>After waking up somewhat early, I sat down and tried <a href=\"http:\/\/www.everybody-dies.com\/\" target=\"_blank\">Defcon<\/a> by <i>&quot;the last of the bedroom coders&quot;<\/i> Introversion Software. The game&#8217;s premise and visuals are fascinating: an RTS about global thermonuclear warfare, with a graphical style borrowed from tactical displays (as seen in movies like the inspirational <a href=\"http:\/\/www.imdb.com\/title\/tt0086567\/\" target=\"_blank\">Wargames<\/a>).<\/p>\n<p>After a simple and clear tutorial, you can start freeform games in a multiplayer-oriented fashion. There are no campaign or missions, but you can make games versus AI. A timer pushes through 5 distinct defcon phases which represent unit deployment, movement, initial engagements and finally full-scale nuclear launches against cities and military targets. The game&#8217;s speed can be increased in a very intuitive manner to push through periods of non-activity. Final scores are determined by civilian casualties, since it is pretty much impossible to completely eliminate an enemy.<\/p>\n<p>The learning curve is steep because of the game&#8217;s truly strategic nature: deployment decisions in the beginning can severely affect the final outcome. This will likely put off many people wanting a more direct and &quot;twitchy&quot; experience, but the more patient strategy fans should love the need to consider ranges, timing, intel, and the need to balance military \/ civilian targets and offense \/ defense forces.<\/p>\n<p>With such a limited set of units and features, Introversion has done an excellent job creating a deep game where every decision counts.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After waking up somewhat early, I sat down and tried Defcon by &quot;the last of the bedroom coders&quot; Introversion Software. The game&#8217;s premise and visuals are fascinating: an RTS about global thermonuclear warfare, with a graphical style borrowed from tactical &hellip; <a href=\"https:\/\/iguanademos.com\/Jare\/wp\/?p=1284\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-1284","post","type-post","status-publish","format-standard","hentry"],"_links":{"self":[{"href":"https:\/\/iguanademos.com\/Jare\/wp\/index.php?rest_route=\/wp\/v2\/posts\/1284","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/iguanademos.com\/Jare\/wp\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/iguanademos.com\/Jare\/wp\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/iguanademos.com\/Jare\/wp\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/iguanademos.com\/Jare\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1284"}],"version-history":[{"count":0,"href":"https:\/\/iguanademos.com\/Jare\/wp\/index.php?rest_route=\/wp\/v2\/posts\/1284\/revisions"}],"wp:attachment":[{"href":"https:\/\/iguanademos.com\/Jare\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1284"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/iguanademos.com\/Jare\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1284"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/iguanademos.com\/Jare\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1284"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}