{"id":1047,"date":"2005-05-04T02:58:00","date_gmt":"2005-05-04T02:58:00","guid":{"rendered":""},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T22:00:00","slug":"Jare","status":"publish","type":"post","link":"https:\/\/iguanademos.com\/Jare\/wp\/?p=1047","title":{"rendered":"Space sims"},"content":{"rendered":"<p>For some reason, I just remembered good old <a href=\"http:\/\/www.flashback-aw.net\/games.php?GameID=66\" target=\"_blank\">Epic<\/a>, a pretty ambitious 3D space shooter\/sim from 1992. I found it truly amazing despite its 2D-ish coordinate system, kind of flying on a horizontal plane in space. These flight mechanics were more similar to terrain-based 3D sims (Magic Carpet) like than to true 3D space sims (Elite, Tie Fighter).<\/p>\n<p>I don&#8217;t think that modern space sim fans would accept such a control system; there was enough bitching back then! However, I also wonder why space sims are not attracting much attention from games players. I am biased, of course, since I am a space nut and the first game-like thing I envisioned making with a computer was a docking 3D sequence like the ones depicted in the <a href=\"http:\/\/www.imdb.com\/title\/tt0077215\/\" target=\"_blank\">Galactica TV series<\/a>. But it&#8217;s an intriguing idea: if players in general are being put off by the complexity of pure 6-DOF flight, maybe an Epic-like game would actually work in today&#8217;s market.<\/p>\n<p>In truth, I think there are many more issues lowering the appeal of space sims. Flying sims, even <a href=\"http:\/\/www.yager.de\/en\/project.html\" target=\"_blank\">arcadey ones<\/a>, are not seeing much success either. But it&#8217;s a good thought experiment anyway.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For some reason, I just remembered good old Epic, a pretty ambitious 3D space shooter\/sim from 1992. I found it truly amazing despite its 2D-ish coordinate system, kind of flying on a horizontal plane in space. These flight mechanics were &hellip; <a href=\"https:\/\/iguanademos.com\/Jare\/wp\/?p=1047\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-1047","post","type-post","status-publish","format-standard","hentry"],"_links":{"self":[{"href":"https:\/\/iguanademos.com\/Jare\/wp\/index.php?rest_route=\/wp\/v2\/posts\/1047","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/iguanademos.com\/Jare\/wp\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/iguanademos.com\/Jare\/wp\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/iguanademos.com\/Jare\/wp\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/iguanademos.com\/Jare\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1047"}],"version-history":[{"count":0,"href":"https:\/\/iguanademos.com\/Jare\/wp\/index.php?rest_route=\/wp\/v2\/posts\/1047\/revisions"}],"wp:attachment":[{"href":"https:\/\/iguanademos.com\/Jare\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1047"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/iguanademos.com\/Jare\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1047"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/iguanademos.com\/Jare\/wp\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1047"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}